Course Information

CS-4710

Introduction to three-dimensional computer graphics and computer game content creation and programming. Topics include geometric modeling and common game engine capabilities; techniques for enhancing realism such as local lighting effects, texture, transparency, and physical modeling; and common computations in the rendering pipeline such as model transformations, clipping and culling, shading, rasterization and collision detection. Group design project required.

Fees:
$50
Credits:
3.0
Academic Level:
Undergraduate
Department:
Engineering and Computer Science [EG]
Subject:
Computer Science [CS]
Terms Offered:
(Term Legend)
2014FA, 2013FA, 2012FA, 2011FA, 2010FA, 2009FA, 2008FA, 2007FA, 2006FA, 2005FA